package cyber2d.core.objects.act;

import cyber2d.core.objects.UniverseObject;

/*
 * The description of any object collision resolver.
 * 
 *  @author Konstantin Petrukhnov
 */
public interface Activator
{
	//2 objects that need to be handled
	public void activate(UniverseObject uoA, UniverseObject uoB);
}
